﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;


[System.Serializable]
public class PistonState
{
    public string Name;
    public Vector3 Position;
}

public class PistonE03 : MonoBehaviour
{
    [HideInInspector]
    public List<PistonState> States = new List<PistonState>();

}
